﻿using System;
using System.Collections;
using System.Collections.Generic;
using GameProtocols;
using UnityEngine;

public class FightGameFinishState : IGameState
{
    public void Enter(IGameStateMachine game, params object[] param)
    {

    }

    public void Execute(PKG_FRAME frame)
    {

    }

    public void Exit()
    {

    }
}
